storybook/addons/knobs/src/KnobManager.js

63 lines
2.0 KiB
JavaScript

/* eslint no-underscore-dangle: 0 */
import deepEqual from 'deep-equal';
import KnobStore from './KnobStore';
// This is used by _mayCallChannel to determine how long to wait to before triggering a panel update
const PANEL_UPDATE_INTERVAL = 400;
export default class KnobManager {
constructor() {
this.knobStore = new KnobStore();
}
setChannel(channel) {
this.channel = channel;
}
knob(name, options) {
this._mayCallChannel();
const { knobStore } = this;
const existingKnob = knobStore.get(name);
// We need to return the value set by the knob editor via this.
// But, if the user changes the code for the defaultValue we should set
// that value instead.
if (existingKnob && deepEqual(options.value, existingKnob.defaultValue)) {
return existingKnob.value;
}
const defaultValue = options.value;
const knobInfo = {
...options,
name,
defaultValue,
};
knobStore.set(name, knobInfo);
return knobStore.get(name).value;
}
_mayCallChannel() {
// Re rendering of the story may cause changes to the knobStore. Some new knobs maybe added and
// Some knobs may go unused. So we need to update the panel accordingly. For example remove the
// unused knobs from the panel. This function sends the `setKnobs` message to the channel
// triggering a panel re-render.
if (this.calling) {
// If a call to channel has already registered ignore this call.
// Once the previous call is completed all the changes to knobStore including the one that
// triggered this, will be added to the panel.
// This avoids emitting to the channel within very short periods of time.
return;
}
this.calling = true;
const timestamp = +new Date();
setTimeout(() => {
this.calling = false;
// emit to the channel and trigger a panel re-render
this.channel.emit('addon:knobs:setKnobs', { knobs: this.knobStore.getAll(), timestamp });
}, PANEL_UPDATE_INTERVAL);
}
}