storybook/code/lib/instrumenter/src/instrumenter.ts
Kasper Peulen 13c46e6c0b Prettier
2024-01-09 17:20:55 +01:00

677 lines
24 KiB
TypeScript

/* eslint-disable no-underscore-dangle,no-param-reassign */
import type { Channel } from '@storybook/channels';
import { addons } from '@storybook/preview-api';
import type { StoryId } from '@storybook/types';
import { once } from '@storybook/client-logger';
import './typings.d.ts';
import {
FORCE_REMOUNT,
SET_CURRENT_STORY,
STORY_RENDER_PHASE_CHANGED,
} from '@storybook/core-events';
import { global } from '@storybook/global';
import { processError } from '@vitest/utils/error';
import type { Call, CallRef, ControlStates, LogItem, Options, State, SyncPayload } from './types';
import { CallStates } from './types';
export const EVENTS = {
CALL: 'storybook/instrumenter/call',
SYNC: 'storybook/instrumenter/sync',
START: 'storybook/instrumenter/start',
BACK: 'storybook/instrumenter/back',
GOTO: 'storybook/instrumenter/goto',
NEXT: 'storybook/instrumenter/next',
END: 'storybook/instrumenter/end',
};
type PatchedObj<TObj extends Record<string, unknown>> = {
[Property in keyof TObj]: TObj[Property] & { __originalFn__: TObj[Property] };
};
const controlsDisabled: ControlStates = {
start: false,
back: false,
goto: false,
next: false,
end: false,
};
const alreadyCompletedException = new Error(
`This function ran after the play function completed. Did you forget to \`await\` it?`
);
const isObject = (o: unknown): o is object =>
Object.prototype.toString.call(o) === '[object Object]';
const isModule = (o: unknown): o is NodeModule =>
Object.prototype.toString.call(o) === '[object Module]';
const isInstrumentable = (o: unknown) => {
if (!isObject(o) && !isModule(o)) return false;
if (o.constructor === undefined) return true;
const proto = o.constructor.prototype;
if (!isObject(proto)) return false;
return true;
};
const construct = (obj: any) => {
try {
return new obj.constructor();
} catch (e) {
return {};
}
};
const getInitialState = (): State => ({
renderPhase: undefined,
isDebugging: false,
isPlaying: false,
isLocked: false,
cursor: 0,
calls: [],
shadowCalls: [],
callRefsByResult: new Map(),
chainedCallIds: new Set<Call['id']>(),
ancestors: [],
playUntil: undefined,
resolvers: {},
syncTimeout: undefined,
});
const getRetainedState = (state: State, isDebugging = false) => {
const calls = (isDebugging ? state.shadowCalls : state.calls).filter((call) => call.retain);
if (!calls.length) return undefined;
const callRefsByResult = new Map(
Array.from(state.callRefsByResult.entries()).filter(([, ref]) => ref.retain)
);
return { cursor: calls.length, calls, callRefsByResult };
};
/**
* This class is not supposed to be used directly. Use the `instrument` function below instead.
*/
export class Instrumenter {
channel: Channel;
initialized = false;
// State is tracked per story to deal with multiple stories on the same canvas (i.e. docs mode)
state: Record<StoryId, State>;
constructor() {
this.channel = addons.getChannel();
// Restore state from the parent window in case the iframe was reloaded.
// @ts-expect-error (TS doesn't know about this global variable)
this.state = global.window.parent.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER_STATE__ || {};
// When called from `start`, isDebugging will be true.
const resetState = ({
storyId,
isPlaying = true,
isDebugging = false,
}: {
storyId: StoryId;
isPlaying?: boolean;
isDebugging?: boolean;
}) => {
const state = this.getState(storyId);
this.setState(storyId, {
...getInitialState(),
...getRetainedState(state, isDebugging),
shadowCalls: isDebugging ? state.shadowCalls : [],
chainedCallIds: isDebugging ? state.chainedCallIds : new Set<Call['id']>(),
playUntil: isDebugging ? state.playUntil : undefined,
isPlaying,
isDebugging,
});
this.sync(storyId);
};
// A forceRemount might be triggered for debugging (on `start`), or elsewhere in Storybook.
this.channel.on(FORCE_REMOUNT, resetState);
// Start with a clean slate before playing after a remount, and stop debugging when done.
this.channel.on(STORY_RENDER_PHASE_CHANGED, ({ storyId, newPhase }) => {
const { isDebugging } = this.getState(storyId);
this.setState(storyId, { renderPhase: newPhase });
if (newPhase === 'preparing' && isDebugging) {
resetState({ storyId });
}
if (newPhase === 'playing') {
resetState({ storyId, isDebugging });
}
if (newPhase === 'played') {
this.setState(storyId, {
isLocked: false,
isPlaying: false,
isDebugging: false,
});
}
if (newPhase === 'errored') {
this.setState(storyId, {
isLocked: false,
isPlaying: false,
});
}
});
// Trash non-retained state and clear the log when switching stories, but not on initial boot.
this.channel.on(SET_CURRENT_STORY, () => {
if (this.initialized) this.cleanup();
else this.initialized = true;
});
const start = ({ storyId, playUntil }: { storyId: string; playUntil?: Call['id'] }) => {
if (!this.getState(storyId).isDebugging) {
// Move everything into shadowCalls (a "carbon copy") and mark them as "waiting", so we keep
// a record of the original calls which haven't yet been executed while stepping through.
this.setState(storyId, ({ calls }) => ({
calls: [],
shadowCalls: calls.map((call) => ({ ...call, status: CallStates.WAITING })),
isDebugging: true,
}));
}
const log = this.getLog(storyId);
this.setState(storyId, ({ shadowCalls }) => {
if (playUntil || !log.length) return { playUntil };
const firstRowIndex = shadowCalls.findIndex((call) => call.id === log[0].callId);
return {
playUntil: shadowCalls
.slice(0, firstRowIndex)
.filter((call) => call.interceptable && !call.ancestors.length)
.slice(-1)[0]?.id,
};
});
// Force remount may trigger a page reload if the play function can't be aborted.
this.channel.emit(FORCE_REMOUNT, { storyId, isDebugging: true });
};
const back = ({ storyId }: { storyId: string }) => {
const log = this.getLog(storyId).filter((call) => !call.ancestors.length);
const last = log.reduceRight((res, item, index) => {
if (res >= 0 || item.status === CallStates.WAITING) return res;
return index;
}, -1);
start({ storyId, playUntil: log[last - 1]?.callId });
};
const goto = ({ storyId, callId }: { storyId: string; callId: Call['id'] }) => {
const { calls, shadowCalls, resolvers } = this.getState(storyId);
const call = calls.find(({ id }) => id === callId);
const shadowCall = shadowCalls.find(({ id }) => id === callId);
if (!call && shadowCall && Object.values(resolvers).length > 0) {
const nextId = this.getLog(storyId).find((c) => c.status === CallStates.WAITING)?.callId;
if (shadowCall.id !== nextId) this.setState(storyId, { playUntil: shadowCall.id });
Object.values(resolvers).forEach((resolve) => resolve());
} else {
start({ storyId, playUntil: callId });
}
};
const next = ({ storyId }: { storyId: string }) => {
const { resolvers } = this.getState(storyId);
if (Object.values(resolvers).length > 0) {
Object.values(resolvers).forEach((resolve) => resolve());
} else {
const nextId = this.getLog(storyId).find((c) => c.status === CallStates.WAITING)?.callId;
if (nextId) start({ storyId, playUntil: nextId });
else end({ storyId });
}
};
const end = ({ storyId }: { storyId: string }) => {
this.setState(storyId, { playUntil: undefined, isDebugging: false });
Object.values(this.getState(storyId).resolvers).forEach((resolve) => resolve());
};
this.channel.on(EVENTS.START, start);
this.channel.on(EVENTS.BACK, back);
this.channel.on(EVENTS.GOTO, goto);
this.channel.on(EVENTS.NEXT, next);
this.channel.on(EVENTS.END, end);
}
getState(storyId: StoryId) {
return this.state[storyId] || getInitialState();
}
setState(storyId: StoryId, update: Partial<State> | ((state: State) => Partial<State>)) {
const state = this.getState(storyId);
const patch = typeof update === 'function' ? update(state) : update;
this.state = { ...this.state, [storyId]: { ...state, ...patch } };
// Track state on the parent window so we can reload the iframe without losing state.
// @ts-expect-error (TS doesn't know about this global variable)
global.window.parent.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER_STATE__ = this.state;
}
cleanup() {
// Reset stories with retained state to their initial state, and drop the rest.
this.state = Object.entries(this.state).reduce(
(acc, [storyId, state]) => {
const retainedState = getRetainedState(state);
if (!retainedState) return acc;
acc[storyId] = Object.assign(getInitialState(), retainedState);
return acc;
},
{} as Record<StoryId, State>
);
const payload: SyncPayload = { controlStates: controlsDisabled, logItems: [] };
this.channel.emit(EVENTS.SYNC, payload);
// @ts-expect-error (TS doesn't know about this global variable)
global.window.parent.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER_STATE__ = this.state;
}
getLog(storyId: string): LogItem[] {
const { calls, shadowCalls } = this.getState(storyId);
const merged = [...shadowCalls];
calls.forEach((call, index) => {
merged[index] = call;
});
const seen = new Set();
return merged.reduceRight<LogItem[]>((acc, call) => {
call.args.forEach((arg) => {
if (arg?.__callId__) {
seen.add(arg.__callId__);
}
});
call.path.forEach((node) => {
if ((node as CallRef).__callId__) {
seen.add((node as CallRef).__callId__);
}
});
if ((call.interceptable || call.exception) && !seen.has(call.id)) {
acc.unshift({ callId: call.id, status: call.status, ancestors: call.ancestors });
seen.add(call.id);
}
return acc;
}, []);
}
// Traverses the object structure to recursively patch all function properties.
// Returns the original object, or a new object with the same constructor,
// depending on whether it should mutate.
instrument<TObj extends Record<string, unknown>>(
obj: TObj,
options: Options,
depth = 0
): PatchedObj<TObj> {
if (!isInstrumentable(obj)) return obj as PatchedObj<TObj>;
const { mutate = false, path = [] } = options;
const keys = options.getKeys ? options.getKeys(obj, depth) : Object.keys(obj);
depth += 1;
return keys.reduce(
(acc, key) => {
const descriptor = getPropertyDescriptor(obj, key);
if (typeof descriptor?.get === 'function') {
const getter = () => descriptor?.get?.bind(obj)?.();
Object.defineProperty(acc, key, {
get: () => {
return this.instrument(getter(), { ...options, path: path.concat(key) }, depth);
},
});
return acc;
}
const value = (obj as Record<string, any>)[key];
// Nothing to patch, but might be instrumentable, so we recurse
if (typeof value !== 'function') {
acc[key] = this.instrument(value, { ...options, path: path.concat(key) }, depth);
return acc;
}
// Already patched, so we pass through unchanged
if ('__originalFn__' in value && typeof value.__originalFn__ === 'function') {
acc[key] = value;
return acc;
}
// Patch the function and mark it "patched" by adding a reference to the original function
acc[key] = (...args: any[]) => this.track(key, value, obj, args, options);
acc[key].__originalFn__ = value;
// Reuse the original name as the patched function's name
Object.defineProperty(acc[key], 'name', { value: key, writable: false });
// Deal with functions that also act like an object
if (Object.keys(value).length > 0) {
Object.assign(
acc[key],
this.instrument({ ...value }, { ...options, path: path.concat(key) }, depth)
);
}
return acc;
},
mutate ? obj : construct(obj)
);
}
// Monkey patch an object method to record calls.
// Returns a function that invokes the original function, records the invocation ("call") and
// returns the original result.
track(
method: string,
fn: Function,
object: Record<string, unknown>,
args: any[],
options: Options
) {
const storyId: StoryId =
args?.[0]?.__storyId__ || global.__STORYBOOK_PREVIEW__?.selectionStore?.selection?.storyId;
const { cursor, ancestors } = this.getState(storyId);
this.setState(storyId, { cursor: cursor + 1 });
const id = `${ancestors.slice(-1)[0] || storyId} [${cursor}] ${method}`;
const { path = [], intercept = false, retain = false } = options;
const interceptable = typeof intercept === 'function' ? intercept(method, path) : intercept;
const call = { id, cursor, storyId, ancestors, path, method, args, interceptable, retain };
const interceptOrInvoke = interceptable && !ancestors.length ? this.intercept : this.invoke;
const result = interceptOrInvoke.call(this, fn, object, call, options);
return this.instrument(result, { ...options, mutate: true, path: [{ __callId__: call.id }] });
}
intercept(fn: Function, object: Record<string, unknown>, call: Call, options: Options) {
const { chainedCallIds, isDebugging, playUntil } = this.getState(call.storyId);
// For a "jump to step" action, continue playing until we hit a call by that ID.
// For chained calls, we can only return a Promise for the last call in the chain.
const isChainedUpon = chainedCallIds.has(call.id);
if (!isDebugging || isChainedUpon || playUntil) {
if (playUntil === call.id) {
this.setState(call.storyId, { playUntil: undefined });
}
return this.invoke(fn, object, call, options);
}
// Instead of invoking the function, defer the function call until we continue playing.
return new Promise((resolve) => {
this.setState(call.storyId, ({ resolvers }) => ({
isLocked: false,
resolvers: { ...resolvers, [call.id]: resolve },
}));
}).then(() => {
this.setState(call.storyId, (state) => {
// eslint-disable-next-line @typescript-eslint/naming-convention
const { [call.id]: _, ...resolvers } = state.resolvers;
return { isLocked: true, resolvers };
});
return this.invoke(fn, object, call, options);
});
}
invoke(fn: Function, object: Record<string, unknown>, call: Call, options: Options) {
const { callRefsByResult, renderPhase } = this.getState(call.storyId);
// Map complex values to a JSON-serializable representation.
const serializeValues = (value: any): any => {
if (callRefsByResult.has(value)) {
return callRefsByResult.get(value);
}
if (value instanceof Array) {
return value.map(serializeValues);
}
if (value instanceof Date) {
return { __date__: { value: value.toISOString() } };
}
if (value instanceof Error) {
const { name, message, stack } = value;
return { __error__: { name, message, stack } };
}
if (value instanceof RegExp) {
const { flags, source } = value;
return { __regexp__: { flags, source } };
}
if (value instanceof global.window.HTMLElement) {
const { prefix, localName, id, classList, innerText } = value;
const classNames = Array.from(classList);
return { __element__: { prefix, localName, id, classNames, innerText } };
}
if (typeof value === 'function') {
return { __function__: { name: value.name } };
}
if (typeof value === 'symbol') {
return { __symbol__: { description: value.description } };
}
if (
typeof value === 'object' &&
value?.constructor?.name &&
value?.constructor?.name !== 'Object'
) {
return { __class__: { name: value.constructor.name } };
}
if (Object.prototype.toString.call(value) === '[object Object]') {
return Object.fromEntries(
Object.entries(value).map(([key, val]) => [key, serializeValues(val)])
);
}
return value;
};
const info: Call = { ...call, args: call.args.map(serializeValues) };
// Mark any ancestor calls as "chained upon" so we won't attempt to defer it later.
call.path.forEach((ref: any) => {
if (ref?.__callId__) {
this.setState(call.storyId, ({ chainedCallIds }) => ({
chainedCallIds: new Set(Array.from(chainedCallIds).concat(ref.__callId__)),
}));
}
});
const handleException = (e: any) => {
if (e instanceof Error) {
const { name, message, stack, callId = call.id } = e as Error & { callId: Call['id'] };
// This will calculate the diff for chai errors
const {
showDiff = undefined,
diff = undefined,
actual = undefined,
expected = undefined,
} = e.name === 'AssertionError' ? processError(e) : e;
const exception = { name, message, stack, callId, showDiff, diff, actual, expected };
this.update({ ...info, status: CallStates.ERROR, exception });
// Always track errors to their originating call.
this.setState(call.storyId, (state) => ({
callRefsByResult: new Map([
...Array.from(state.callRefsByResult.entries()),
[e, { __callId__: call.id, retain: call.retain }],
]),
}));
// Exceptions inside callbacks should bubble up to the parent call.
if (call.ancestors.length) {
if (!Object.prototype.hasOwnProperty.call(e, 'callId')) {
Object.defineProperty(e, 'callId', { value: call.id });
}
throw e;
}
}
throw e;
};
try {
if (renderPhase === 'played' && !call.retain) {
throw alreadyCompletedException;
}
// Some libraries override function args through the `getArgs` option.
const actualArgs = options.getArgs
? options.getArgs(call, this.getState(call.storyId))
: call.args;
// Wrap any callback functions to provide a way to access their "parent" call.
// This is picked up in the `track` function and used for call metadata.
const finalArgs = actualArgs.map((arg: any) => {
// We only want to wrap plain functions, not objects.
if (typeof arg !== 'function' || Object.keys(arg).length) return arg;
return (...args: any) => {
// Set the cursor and ancestors for calls that happen inside the callback.
const { cursor, ancestors } = this.getState(call.storyId);
this.setState(call.storyId, { cursor: 0, ancestors: [...ancestors, call.id] });
const restore = () => this.setState(call.storyId, { cursor, ancestors });
// Invoke the actual callback function, taking care to reset the cursor and ancestors
// to their original values before we entered the callback, once the callback completes.
let willRestore = false;
try {
const res = arg(...args);
if (res instanceof Promise) {
willRestore = true; // We need to wait for the promise to finish before restoring
return res.finally(restore);
}
return res;
} finally {
if (!willRestore) restore();
}
};
});
const result = fn.apply(object, finalArgs);
// Track the result so we can trace later uses of it back to the originating call.
// Primitive results (undefined, null, boolean, string, number, BigInt) are ignored.
if (result && ['object', 'function', 'symbol'].includes(typeof result)) {
this.setState(call.storyId, (state) => ({
callRefsByResult: new Map([
...Array.from(state.callRefsByResult.entries()),
[result, { __callId__: call.id, retain: call.retain }],
]),
}));
}
this.update({
...info,
status: result instanceof Promise ? CallStates.ACTIVE : CallStates.DONE,
});
if (result instanceof Promise) {
return result.then((value) => {
this.update({ ...info, status: CallStates.DONE });
return value;
}, handleException);
}
return result;
} catch (e) {
return handleException(e);
}
}
// Sends the call info to the manager and synchronizes the log.
update(call: Call) {
this.channel.emit(EVENTS.CALL, call);
this.setState(call.storyId, ({ calls }) => {
// Omit earlier calls for the same ID, which may have been superceded by a later invocation.
// This typically happens when calls are part of a callback which runs multiple times.
const callsById = calls
.concat(call)
.reduce<Record<Call['id'], Call>>((a, c) => Object.assign(a, { [c.id]: c }), {});
return {
// Calls are sorted to ensure parent calls always come before calls in their callback.
calls: Object.values(callsById).sort((a, b) =>
a.id.localeCompare(b.id, undefined, { numeric: true })
),
};
});
this.sync(call.storyId);
}
// Builds a log of interceptable calls and control states and sends it to the manager.
// Uses a 0ms debounce because this might get called many times in one tick.
sync(storyId: string) {
const synchronize = () => {
const { isLocked, isPlaying } = this.getState(storyId);
const logItems: LogItem[] = this.getLog(storyId);
const pausedAt = logItems
.filter(({ ancestors }) => !ancestors.length)
.find((item) => item.status === CallStates.WAITING)?.callId;
const hasActive = logItems.some((item) => item.status === CallStates.ACTIVE);
if (isLocked || hasActive || logItems.length === 0) {
const payload: SyncPayload = { controlStates: controlsDisabled, logItems };
this.channel.emit(EVENTS.SYNC, payload);
return;
}
const hasPrevious = logItems.some(
(item) => item.status === CallStates.DONE || item.status === CallStates.ERROR
);
const controlStates: ControlStates = {
start: hasPrevious,
back: hasPrevious,
goto: true,
next: isPlaying,
end: isPlaying,
};
const payload: SyncPayload = { controlStates, logItems, pausedAt };
this.channel.emit(EVENTS.SYNC, payload);
};
this.setState(storyId, ({ syncTimeout }) => {
clearTimeout(syncTimeout);
return { syncTimeout: setTimeout(synchronize, 0) };
});
}
}
/**
* Instruments an object or module by traversing its properties, patching any functions (methods)
* to enable debugging. Patched functions will emit a `call` event when invoked.
* When intercept = true, patched functions will return a Promise when the debugger stops before
* this function. As such, "interceptable" functions will have to be `await`-ed.
*/
export function instrument<TObj extends Record<string, any>>(
obj: TObj,
options: Options = {}
): TObj {
try {
let forceInstrument = false;
let skipInstrument = false;
if (global.window.location?.search?.includes('instrument=true')) {
forceInstrument = true;
} else if (global.window.location?.search?.includes('instrument=false')) {
skipInstrument = true;
}
// Don't do any instrumentation if not loaded in an iframe unless it's forced - instrumentation can also be skipped.
if ((global.window.parent === global.window && !forceInstrument) || skipInstrument) {
return obj;
}
// Only create an instance if we don't have one (singleton) yet.
if (!global.window.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER__) {
global.window.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER__ = new Instrumenter();
}
const instrumenter: Instrumenter = global.window.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER__;
return instrumenter.instrument(obj, options);
} catch (e) {
// Access to the parent window might fail due to CORS restrictions.
once.warn(e);
return obj;
}
}
function getPropertyDescriptor<T>(obj: T, propName: keyof T) {
let target = obj;
while (target != null) {
const descriptor = Object.getOwnPropertyDescriptor(target, propName);
if (descriptor) {
return descriptor;
}
target = Object.getPrototypeOf(target);
}
return undefined;
}