---
title: 'Toolbars & globals'
---
Storybook ships with toolbar addons to control the [viewport](./viewport.md) and [background](./backgrounds.md) the story renders in. You can also create your own toolbar items which control special “globals” which you can then read to create [decorators](../writing-stories/decorators.md) to control story rendering.
## Globals
Globals in Storybook represents “global” (as in not story-specific) inputs to the rendering of the story. As they aren’t specific to the story, they aren’t passed in the `args` argument to the story function (although they are accessible as `context.globals`), but typically you use them in decorators, which apply to all stories.
When the globals change, the story re-renders, and the decorators rerun with the new values. The easiest way to change globals is to create a toolbar item for them.
## Global types and the toolbar annotation
Storybook has a simple, declarative syntax for configuring toolbar menus. In your [`.storybook/preview.js`](../configure/overview.md#configure-story-rendering), you can add your own toolbars by creating `globalTypes` with a `toolbar` annotation:
💡 As globals are _global_ you can _only_ set `globalTypes` in [`.storybook/preview.js`](../configure/overview.md#configure-story-rendering).
When you start your Storybook, you should see a new dropdown with the `light` and `dark` options in your toolbar.
## Create a decorator
We have a `global` implemented. Let's wire it up! We can consume our new `theme` global in a decorator using the `context.globals.theme` value.
For example, suppose you are using `styled-components`. You can add a theme provider decorator to your [`.storybook/preview.js`](../configure/overview.md#configure-story-rendering) config:
## Advanced usage
So far, we've managed to create and consume a global inside Storybook.
Now let's take a look at a more complex example. Let's suppose we wanted to implement a new global called **locale** for internationalization, which shows a flag on the right side of the toolbar.
In your [`.storybook/preview.js`](../configure/overview.md#configure-story-rendering), add the following:
💡 The icon
element used in the examples loads the icons from the @storybook/components
package. See [here](../faq.md#what-icons-are-available-for-my-toolbar-or-my-addon) for the list of available icons that you can use.
💡The @storybook/addon-toolbars
addon is required to use toolbars. The toolbars addon is included by default in @storybook/addon-essentials
.
By adding the configuration element `right`, the text will be displayed on the right side in the toolbar menu once you connect it to a decorator.
Here's a list of the configuration options available.
| MenuItem | Type | Description | Required |
| --------- | :----: | :-------------------------------------------------------------: | :------: |
| **value** | String | The string value of the menu that gets set in the globals | Yes |
| **title** | String | The main text of the title | Yes |
| **left** | String | A string that gets shown on the left side of the menu | No |
| **right** | String | A string that gets displayed on the right side of the menu | No |
| **icon** | String | An icon that gets shown in the toolbar if this item is selected | No |
## Consuming globals from within a story
We recommend consuming globals from within a decorator and define a global setting for all stories.
But we're aware that sometimes it's more beneficial to use toolbar options on a per-story basis.
Using the example above, you can modify any story to retrieve the **Locale** `global` from the story context:
💡 In Storybook 6.0, if you set the global option `passArgsFirst: false` for backward compatibility, the story context is passed as the first argument:
## Consuming globals from within an addon
If you're working on a Storybook addon and need to retrieve globals, you can do so. The `@storybook/manager-api` package provides a hook for this scenario. You can use the [`useGlobals()`](../addons/addons-api.md#useglobals) hook to retrieve any globals you want.
Using the ThemeProvider example above, you could expand it to display which theme is active inside a panel as such:
## Updating globals from within an addon
If you're working on a Storybook addon that needs to update the global and refreshes the UI, you can do so. As mentioned previously, the `@storybook/manager-api` package provides the necessary hook for this scenario. You can use the `updateGlobals` function to update any global values you need.
Also, you can use both `@storybook/addons` and `@storybook/core-events` packages together to trigger the refresh.
For example, if you were working on a [toolbar addon](../addons/addon-types.md#toolbars), and you want to refresh the UI and update the global once the user clicks on a button: