Update README.md

This commit is contained in:
Norbert de Langen 2017-10-23 16:14:16 +02:00 committed by GitHub
parent f544334fff
commit dab868e0bf

View File

@ -1,11 +1,13 @@
# Storybook Websocket Channel
[![Greenkeeper badge](https://badges.greenkeeper.io/storybooks/storybook.svg)](https://greenkeeper.io/)
[![Build Status](https://travis-ci.org/storybooks/storybook.svg?branch=master)](https://travis-ci.org/storybooks/storybook)
[![Build Status on CircleCI](https://circleci.com/gh/storybooks/storybook.svg?style=shield)](https://circleci.com/gh/storybooks/storybook)
[![CodeFactor](https://www.codefactor.io/repository/github/storybooks/storybook/badge)](https://www.codefactor.io/repository/github/storybooks/storybook)
[![Known Vulnerabilities](https://snyk.io/test/github/storybooks/storybook/8f36abfd6697e58cd76df3526b52e4b9dc894847/badge.svg)](https://snyk.io/test/github/storybooks/storybook/8f36abfd6697e58cd76df3526b52e4b9dc894847)
[![BCH compliance](https://bettercodehub.com/edge/badge/storybooks/storybook)](https://bettercodehub.com/results/storybooks/storybook) [![codecov](https://codecov.io/gh/storybooks/storybook/branch/master/graph/badge.svg)](https://codecov.io/gh/storybooks/storybook)
[![Storybook Slack](https://storybooks-slackin.herokuapp.com/badge.svg)](https://storybooks-slackin.herokuapp.com/)
[![BCH compliance](https://bettercodehub.com/edge/badge/storybooks/storybook)](https://bettercodehub.com/results/storybooks/storybook) [![codecov](https://codecov.io/gh/storybooks/storybook/branch/master/graph/badge.svg)](https://codecov.io/gh/storybooks/storybook)
[![Storybook Slack](https://now-examples-slackin-nqnzoygycp.now.sh/badge.svg)](https://now-examples-slackin-nqnzoygycp.now.sh/)
[![Backers on Open Collective](https://opencollective.com/storybook/backers/badge.svg)](#backers) [![Sponsors on Open Collective](https://opencollective.com/storybook/sponsors/badge.svg)](#sponsors)
* * *
Storybook Websocket Channel is a channel for Storybook that can be used when the Storybook Renderer should communicate with the Storybook Manager over the network.
A channel can be created using the `createChannel` function.