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* feat: Fixed the issue with nested unions relying on InitFromBuf. Problem: Issue #7569 Nested Unions were broken with the introduction of parsing buffers with an initial encoding offset. Fix: Revert the InitFromBuf method to the previous version and introduction of InitFromPackedBuf that allows users to read types from packed buffers applying the offset automatically. Test: Added in TestNestedUnionTables to test the encoding and decoding ability using a nested table with a union field. * fix: Uncommented generate code command
80 lines
2.4 KiB
Python
80 lines
2.4 KiB
Python
# automatically generated by the FlatBuffers compiler, do not modify
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# namespace: Example
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class StructOfStructsOfStructs(object):
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__slots__ = ['_tab']
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@classmethod
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def SizeOf(cls):
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return 20
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# StructOfStructsOfStructs
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def Init(self, buf, pos):
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self._tab = flatbuffers.table.Table(buf, pos)
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# StructOfStructsOfStructs
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def A(self, obj):
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obj.Init(self._tab.Bytes, self._tab.Pos + 0)
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return obj
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def CreateStructOfStructsOfStructs(builder, a_a_id, a_a_distance, a_b_a, a_b_b, a_c_id, a_c_distance):
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builder.Prep(4, 20)
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builder.Prep(4, 20)
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builder.Prep(4, 8)
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builder.PrependUint32(a_c_distance)
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builder.PrependUint32(a_c_id)
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builder.Prep(2, 4)
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builder.Pad(1)
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builder.PrependInt8(a_b_b)
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builder.PrependInt16(a_b_a)
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builder.Prep(4, 8)
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builder.PrependUint32(a_a_distance)
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builder.PrependUint32(a_a_id)
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return builder.Offset()
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import MyGame.Example.StructOfStructs
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try:
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from typing import Optional
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except:
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pass
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class StructOfStructsOfStructsT(object):
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# StructOfStructsOfStructsT
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def __init__(self):
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self.a = None # type: Optional[MyGame.Example.StructOfStructs.StructOfStructsT]
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@classmethod
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def InitFromBuf(cls, buf, pos):
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structOfStructsOfStructs = StructOfStructsOfStructs()
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structOfStructsOfStructs.Init(buf, pos)
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return cls.InitFromObj(structOfStructsOfStructs)
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@classmethod
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def InitFromPackedBuf(cls, buf, pos=0):
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n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, pos)
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return cls.InitFromBuf(buf, pos+n)
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@classmethod
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def InitFromObj(cls, structOfStructsOfStructs):
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x = StructOfStructsOfStructsT()
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x._UnPack(structOfStructsOfStructs)
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return x
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# StructOfStructsOfStructsT
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def _UnPack(self, structOfStructsOfStructs):
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if structOfStructsOfStructs is None:
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return
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if structOfStructsOfStructs.A(MyGame.Example.StructOfStructs.StructOfStructs()) is not None:
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self.a = MyGame.Example.StructOfStructs.StructOfStructsT.InitFromObj(structOfStructsOfStructs.A(MyGame.Example.StructOfStructs.StructOfStructs()))
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# StructOfStructsOfStructsT
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def Pack(self, builder):
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return CreateStructOfStructsOfStructs(builder, self.a.a.id, self.a.a.distance, self.a.b.a, self.a.b.b, self.a.c.id, self.a.c.distance)
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