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* Define nuget package * C# Switch to Google.FlatBuffers namespace * Add Source Link for nuget package * Add Strong Name signing of Google.FlatBuffers
75 lines
2.3 KiB
C#
75 lines
2.3 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::Google.FlatBuffers;
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public struct StructOfStructsOfStructs : IFlatbufferObject
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{
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private Struct __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
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public StructOfStructsOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public MyGame.Example.StructOfStructs A { get { return (new MyGame.Example.StructOfStructs()).__assign(__p.bb_pos + 0, __p.bb); } }
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public static Offset<MyGame.Example.StructOfStructsOfStructs> CreateStructOfStructsOfStructs(FlatBufferBuilder builder, uint a_a_Id, uint a_a_Distance, short a_b_A, sbyte a_b_B, uint a_c_Id, uint a_c_Distance) {
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builder.Prep(4, 20);
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builder.Prep(4, 20);
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builder.Prep(4, 8);
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builder.PutUint(a_c_Distance);
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builder.PutUint(a_c_Id);
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builder.Prep(2, 4);
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builder.Pad(1);
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builder.PutSbyte(a_b_B);
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builder.PutShort(a_b_A);
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builder.Prep(4, 8);
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builder.PutUint(a_a_Distance);
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builder.PutUint(a_a_Id);
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return new Offset<MyGame.Example.StructOfStructsOfStructs>(builder.Offset);
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}
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public StructOfStructsOfStructsT UnPack() {
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var _o = new StructOfStructsOfStructsT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(StructOfStructsOfStructsT _o) {
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_o.A = this.A.UnPack();
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}
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public static Offset<MyGame.Example.StructOfStructsOfStructs> Pack(FlatBufferBuilder builder, StructOfStructsOfStructsT _o) {
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if (_o == null) return default(Offset<MyGame.Example.StructOfStructsOfStructs>);
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var _a_a_id = _o.A.A.Id;
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var _a_a_distance = _o.A.A.Distance;
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var _a_b_a = _o.A.B.A;
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var _a_b_b = _o.A.B.B;
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var _a_c_id = _o.A.C.Id;
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var _a_c_distance = _o.A.C.Distance;
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return CreateStructOfStructsOfStructs(
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builder,
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_a_a_id,
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_a_a_distance,
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_a_b_a,
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_a_b_b,
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_a_c_id,
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_a_c_distance);
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}
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}
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public class StructOfStructsOfStructsT
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{
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[Newtonsoft.Json.JsonProperty("a")]
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public MyGame.Example.StructOfStructsT A { get; set; }
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public StructOfStructsOfStructsT() {
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this.A = new MyGame.Example.StructOfStructsT();
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}
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}
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}
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