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* Add Build TS to CI jobs * Add npm compile step * Fix syntax * Add required code gen for TS * Exit on failure * Make TS code gen identical to test run * Remove duplicate TS code gen artifacts * Remove bad gitignore * Forgot parts of generate_code and make sure same settings for test run * Don't forget about the bat * Try and fix flatc args * Another attempt to fix args * Fix typo * Commit up to date code gen * Another attempt to fix sh/bat * Move -o param to after -I * Commit missing code gen file * Fix grpc code gen and test * Another grpc code gen fix * Rework to not use ts folder * Fix env vars in bat and make less churn * Move TS code gen to dedicated folder * Fix transpilation output folder and module paths * Fixes to code gen * Include generated js * Moved ts code gen * Remove test ts code gen folder
51 lines
1.4 KiB
JavaScript
51 lines
1.4 KiB
JavaScript
// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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export class Monster {
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constructor() {
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this.bb = null;
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this.bb_pos = 0;
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}
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__init(i, bb) {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsMonster(bb, obj) {
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return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsMonster(bb, obj) {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getFullyQualifiedName() {
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return 'MyGame.Example2.Monster';
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}
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static startMonster(builder) {
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builder.startObject(0);
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}
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static endMonster(builder) {
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const offset = builder.endObject();
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return offset;
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}
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static createMonster(builder) {
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Monster.startMonster(builder);
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return Monster.endMonster(builder);
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}
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serialize() {
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return this.bb.bytes();
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}
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static deserialize(buffer) {
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return Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer));
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}
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unpack() {
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return new MonsterT();
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}
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unpackTo(_o) { }
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}
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export class MonsterT {
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constructor() { }
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pack(builder) {
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return Monster.createMonster(builder);
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}
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}
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