Björn Harrtell 408e4db4af
[TS] Add Build TS to CI jobs (#6524)
* Add Build TS to CI jobs

* Add npm compile step

* Fix syntax

* Add required code gen for TS

* Exit on failure

* Make TS code gen identical to test run

* Remove duplicate TS code gen artifacts

* Remove bad gitignore

* Forgot parts of generate_code and make sure same settings for test run

* Don't forget about the bat

* Try and fix flatc args

* Another attempt to fix args

* Fix typo

* Commit up to date code gen

* Another attempt to fix sh/bat

* Move -o param to after -I

* Commit missing code gen file

* Fix grpc code gen and test

* Another grpc code gen fix

* Rework to not use ts folder

* Fix env vars in bat and make less churn

* Move TS code gen to dedicated folder

* Fix transpilation output folder and module paths

* Fixes to code gen

* Include generated js

* Moved ts code gen

* Remove test ts code gen folder
2021-04-12 10:41:59 -07:00

138 lines
2.8 KiB
TypeScript

// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { Color } from '../../my-game/example/color';
import { Test, TestT } from '../../my-game/example/test';
export class Vec3 {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):Vec3 {
this.bb_pos = i;
this.bb = bb;
return this;
}
x():number {
return this.bb!.readFloat32(this.bb_pos);
}
mutate_x(value:number):boolean {
this.bb!.writeFloat32(this.bb_pos + 0, value);
return true;
}
y():number {
return this.bb!.readFloat32(this.bb_pos + 4);
}
mutate_y(value:number):boolean {
this.bb!.writeFloat32(this.bb_pos + 4, value);
return true;
}
z():number {
return this.bb!.readFloat32(this.bb_pos + 8);
}
mutate_z(value:number):boolean {
this.bb!.writeFloat32(this.bb_pos + 8, value);
return true;
}
test1():number {
return this.bb!.readFloat64(this.bb_pos + 16);
}
mutate_test1(value:number):boolean {
this.bb!.writeFloat64(this.bb_pos + 16, value);
return true;
}
test2():Color {
return this.bb!.readUint8(this.bb_pos + 24);
}
mutate_test2(value:Color):boolean {
this.bb!.writeUint8(this.bb_pos + 24, value);
return true;
}
test3(obj?:Test):Test|null {
return (obj || new Test()).__init(this.bb_pos + 26, this.bb!);
}
static getFullyQualifiedName():string {
return 'MyGame.Example.Vec3';
}
static sizeOf():number {
return 32;
}
static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: Color, test3_a: number, test3_b: number):flatbuffers.Offset {
builder.prep(8, 32);
builder.pad(2);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(test3_b);
builder.writeInt16(test3_a);
builder.pad(1);
builder.writeInt8(test2);
builder.writeFloat64(test1);
builder.pad(4);
builder.writeFloat32(z);
builder.writeFloat32(y);
builder.writeFloat32(x);
return builder.offset();
}
unpack(): Vec3T {
return new Vec3T(
this.x(),
this.y(),
this.z(),
this.test1(),
this.test2(),
(this.test3() !== null ? this.test3()!.unpack() : null)
);
}
unpackTo(_o: Vec3T): void {
_o.x = this.x();
_o.y = this.y();
_o.z = this.z();
_o.test1 = this.test1();
_o.test2 = this.test2();
_o.test3 = (this.test3() !== null ? this.test3()!.unpack() : null);
}
}
export class Vec3T {
constructor(
public x: number = 0.0,
public y: number = 0.0,
public z: number = 0.0,
public test1: number = 0.0,
public test2: Color = 0,
public test3: TestT|null = null
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return Vec3.createVec3(builder,
this.x,
this.y,
this.z,
this.test1,
this.test2,
(this.test3 === null ? 0 : this.test3.a!),
(this.test3 === null ? 0 : this.test3.b!)
);
}
}