flatbuffers/tests/my-game/example/any-unique-aliases.js
Björn Harrtell 408e4db4af
[TS] Add Build TS to CI jobs (#6524)
* Add Build TS to CI jobs

* Add npm compile step

* Fix syntax

* Add required code gen for TS

* Exit on failure

* Make TS code gen identical to test run

* Remove duplicate TS code gen artifacts

* Remove bad gitignore

* Forgot parts of generate_code and make sure same settings for test run

* Don't forget about the bat

* Try and fix flatc args

* Another attempt to fix args

* Fix typo

* Commit up to date code gen

* Another attempt to fix sh/bat

* Move -o param to after -I

* Commit missing code gen file

* Fix grpc code gen and test

* Another grpc code gen fix

* Rework to not use ts folder

* Fix env vars in bat and make less churn

* Move TS code gen to dedicated folder

* Fix transpilation output folder and module paths

* Fixes to code gen

* Include generated js

* Moved ts code gen

* Remove test ts code gen folder
2021-04-12 10:41:59 -07:00

30 lines
1.3 KiB
JavaScript

// automatically generated by the FlatBuffers compiler, do not modify
import { Monster as MyGameExample2Monster } from '../../my-game/example2/monster';
import { Monster } from '../../my-game/example/monster';
import { TestSimpleTableWithEnum } from '../../my-game/example/test-simple-table-with-enum';
export var AnyUniqueAliases;
(function (AnyUniqueAliases) {
AnyUniqueAliases[AnyUniqueAliases["NONE"] = 0] = "NONE";
AnyUniqueAliases[AnyUniqueAliases["M"] = 1] = "M";
AnyUniqueAliases[AnyUniqueAliases["TS"] = 2] = "TS";
AnyUniqueAliases[AnyUniqueAliases["M2"] = 3] = "M2";
})(AnyUniqueAliases || (AnyUniqueAliases = {}));
export function unionToAnyUniqueAliases(type, accessor) {
switch (AnyUniqueAliases[type]) {
case 'NONE': return null;
case 'M': return accessor(new Monster());
case 'TS': return accessor(new TestSimpleTableWithEnum());
case 'M2': return accessor(new MyGameExample2Monster());
default: return null;
}
}
export function unionListToAnyUniqueAliases(type, accessor, index) {
switch (AnyUniqueAliases[type]) {
case 'NONE': return null;
case 'M': return accessor(index, new Monster());
case 'TS': return accessor(index, new TestSimpleTableWithEnum());
case 'M2': return accessor(index, new MyGameExample2Monster());
default: return null;
}
}