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* Add Build TS to CI jobs * Add npm compile step * Fix syntax * Add required code gen for TS * Exit on failure * Make TS code gen identical to test run * Remove duplicate TS code gen artifacts * Remove bad gitignore * Forgot parts of generate_code and make sure same settings for test run * Don't forget about the bat * Try and fix flatc args * Another attempt to fix args * Fix typo * Commit up to date code gen * Another attempt to fix sh/bat * Move -o param to after -I * Commit missing code gen file * Fix grpc code gen and test * Another grpc code gen fix * Rework to not use ts folder * Fix env vars in bat and make less churn * Move TS code gen to dedicated folder * Fix transpilation output folder and module paths * Fixes to code gen * Include generated js * Moved ts code gen * Remove test ts code gen folder
30 lines
1.3 KiB
JavaScript
30 lines
1.3 KiB
JavaScript
// automatically generated by the FlatBuffers compiler, do not modify
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import { Monster as MyGameExample2Monster } from '../../my-game/example2/monster';
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import { Monster } from '../../my-game/example/monster';
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import { TestSimpleTableWithEnum } from '../../my-game/example/test-simple-table-with-enum';
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export var AnyUniqueAliases;
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(function (AnyUniqueAliases) {
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AnyUniqueAliases[AnyUniqueAliases["NONE"] = 0] = "NONE";
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AnyUniqueAliases[AnyUniqueAliases["M"] = 1] = "M";
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AnyUniqueAliases[AnyUniqueAliases["TS"] = 2] = "TS";
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AnyUniqueAliases[AnyUniqueAliases["M2"] = 3] = "M2";
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})(AnyUniqueAliases || (AnyUniqueAliases = {}));
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export function unionToAnyUniqueAliases(type, accessor) {
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switch (AnyUniqueAliases[type]) {
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case 'NONE': return null;
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case 'M': return accessor(new Monster());
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case 'TS': return accessor(new TestSimpleTableWithEnum());
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case 'M2': return accessor(new MyGameExample2Monster());
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default: return null;
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}
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}
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export function unionListToAnyUniqueAliases(type, accessor, index) {
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switch (AnyUniqueAliases[type]) {
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case 'NONE': return null;
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case 'M': return accessor(index, new Monster());
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case 'TS': return accessor(index, new TestSimpleTableWithEnum());
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case 'M2': return accessor(index, new MyGameExample2Monster());
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default: return null;
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}
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}
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